Abstract. Gaming the system, attempting to succeed in an interactive learning environment by exploiting properties of the system rather than by learning the material (for example, by systematically guessing or abusing hints), is prevalent across many types of educational software. Past research on why students choose to game has focused on student individual differences. Many student individual differences, including attitudes towards mathematics, have been shown to be associated with gaming, but generally with low correlation. In this paper, we investigate how individual differences between learning environments can increase or decrease the probability of gaming. We enumerate ways intelligent tutor lessons vary from each other, and use dat...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
Individuals differ in a myriad of ways and the promise of using a digital game format to teach or tr...
Research has shown that when presented with an intelligent tutoring system, many students engage in ...
In the present paper we present analysis of gaming actions with MathSpring, an established ITS for m...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
We compared the extent to which of students exhibit certain affect states and behaviors while using ...
Abstract. In recent years, a number of systems have been developed to detect differences in how stud...
Abstract. Replicable research on the behavior known as gaming the system, in which students try to s...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Substantial disagreement exists in the literature regarding which educational technology results in ...
In the development and analysis of interventions designed to improve student learning, it is importa...
Substantial disagreement exists in the literature regarding which educational technology results in ...
As the presence of digital game-based learning increases in United States classrooms, understanding ...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
Individuals differ in a myriad of ways and the promise of using a digital game format to teach or tr...
Research has shown that when presented with an intelligent tutoring system, many students engage in ...
In the present paper we present analysis of gaming actions with MathSpring, an established ITS for m...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
We compared the extent to which of students exhibit certain affect states and behaviors while using ...
Abstract. In recent years, a number of systems have been developed to detect differences in how stud...
Abstract. Replicable research on the behavior known as gaming the system, in which students try to s...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Substantial disagreement exists in the literature regarding which educational technology results in ...
In the development and analysis of interventions designed to improve student learning, it is importa...
Substantial disagreement exists in the literature regarding which educational technology results in ...
As the presence of digital game-based learning increases in United States classrooms, understanding ...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
Individuals differ in a myriad of ways and the promise of using a digital game format to teach or tr...